gylcow

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Jeudi 21 octobre 2010 à 18:50

In addition to the material options, special channels and shaders, Cinema4D provides channels that help define a more varied surface somewhat like a terrain. These two channels are the bump and displacement channels which are quite similar but also different in important ways.

As you use the material editor more, navigation will become easier and more familiar.buy cinema 4d It is also quite useful when you are using the material editor to open the new material in its own window by right clicking on the material thumbnail in the editor and choosing 'open window'. This will open a window for the material you are defining and will reflect your changes as you make them.

We've used the 'interactive render region' tool under your render options menu. This let's you define an area of your composition for dynamic rendering, allows you to see your additions and modifications as you apply them without doing a complete file render. When you open the graphic window option of your material editor, in like fashion you will see all your additions and changes in real time.

To use the bump channel, choose File->New Material, cheap cinema 4d (open your thumbnail image), and click the bump channel option in the channel list. The default channels on a new material are 'color' and 'specular'; you will see boxes automatically checked. When I am experimenting with a new channel, or a new effect with any application, more info I try to keep it simple by adding it alone to fully appreciate the changes this property brings into the picture. In this case, you need color checked to see bump channel changes and specular is a nominal channel effect.

Under the bump options, choose a texture and you will immediately see it applied to your template. Obviously, some are more profound than others. Choosing noise is a great way tobuy cinema 4d  see a very noticeable surface applied immediately but there are many options to experiment with. There is a 'surfaces' option with the bump channel which presents some predefined surfaces like 'earth', 'galaxy', 'fire' which apply an image of planet earth, a spinning galaxy, or rising flame.

The bump channel works with appearances. cheap cinema 4d There is an appearance of noise, of a surface pattern applied, the object surface. The displacement channel, however, can be thought of as geometric, actually redefining the surface terrain. The displacement channel has a property, 'Sub-Polygon Displacement' which actually calculates the distance, the 'peeks and valleys' of your newly defined object. The displacement channel renders a more mathematically true replica. It is more impressionable and yes, it uses more memory and takes longer to render.

Full Moons, Dogcreek, think globally, act locally. Web Designer Tom Womack uses Adobe Creative Suite 5 creating dynamic sites with rich media.

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